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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, February 12, 2016

Noodlecake Studios: the tiny Canadian outfit bringing your favorite iOS games to Android

Madhav


Today, beloved iPhone snowboarding game Alto’s Adventure makes its long-awaited debut on Android. Last week, Sage Solitaire, an addictive digital reinvention of the classic card game, made the same jump. In both cases, the original developer isn’t the one behind the port; instead they enlisted the help of Noodlecake Studios, a tiny company in the Canadian prairies that’s made a business helping mobile developers bring their hit iOS games to Android. The studio also develops its own games — Noodlecake is behind the wonderfully addictive Super Stickman Golf series — and serves as a publisher, helping other developers with everything from tech support to dealing with platform holders like Apple and Google. Not bad for the only professional game studio in Saskatchewan. "A lot of people think we’re bigger than we actually are," Noodlecake’s Ryan Holowaty says.
Noodlecake was founded in 2011, and started with just two people. Jordan Schidlowsky and Ty Haugen had worked together for years at a local software company in Saskatoon, and had watched the rapid rise of mobile gaming with growing interest. They pitched a few game ideas internally at the company, but the bosses weren’t interested, so eventually the two set out on their own. Over the course of the next year they slowly brought over people from the software company to fill out the studio. Now, Noodlecake is comprised of 10 people (an additional six people work at a separate software consulting firm that operates within the studio). Incredibly, none of the original staff had any experience making games professionally. "When we initially got into game development, it was a business decision more than a passion decision," Holowaty explains. "It just so happened that all of us came from a gaming background. But it was a pure business decision at the time."

At first, the team toyed around with various ideas for its first game, working on prototypes that didn’t really go anywhere. At the same time, they were playing around with building a tool for simulating physics in a game. "It turned out that it was more fun than what we were working on," Holowaty says. The experiment eventually morphed into Stickman Golf, a modest success that did well enough to warrant a bigger and better sequel. The follow-up Super Stickman Golf on iOS was much more successful, helping to make a name for the studio. But the process of porting the game to Android proved to be "a nightmare." Schidlowsky, Noodlecake’s tech lead, struggled through the process, and afterwards found himself determined to never go through that experience again. So he went to work building a tool that would make the porting process much simpler.
"IT WAS A PURE BUSINESS DECISION AT THE TIME."
The project proved successful, but once the tool was finished, the studio had to make a decision. Holowaty remembers thinking "We’ve got this tech, and we can use it internally, but we should be leveraging this somehow because there’s going to be a ton of developers who want to use it." They thought about licensing the tech, letting other game developers pay to use it, much like companies like Epic and Unity do with their popular game engines. But then they had another idea. "We started strategizing using it as a way to release titles on Android for other developers," he says, "but the catch would be that we’d put it underneath our publishing umbrella."
It turned out that other developers didn’t need much convincing. When Noodlecake first started approaching people about the idea, the studio offered to essentially do all of the work, handling the technical side of the port and then sharing revenue with the original developer after the Android version was released. "Pretty much everyone we pitched that to said ‘absolutely,’" Holowaty says. The first game Noodlecake published on Android wasTrainyard, an early iPhone puzzle game from solo developer Matt Rix. From there the business grew, with Noodlecake porting popular games like FramedPunch QuestQwop, and Wayward Souls.

For many developers, working with Noodlecake is the difference between having an Android version and not. The challenges of Android development — the bigger range of devices to support, the issues with piracy, etc. — can be too much to deal with, especially for teams of just a handful of people. "I’m a one-man band, so the time requirement to issue fixes, deal with support emails, and test on devices is a serious impediment to getting my own work done," says Sage Solitaire developer Zach Gage. "And if I can’t work on new things or finishing projects, that’s a big problem."
"IF I CAN’T WORK ON NEW THINGS OR FINISHING PROJECTS, THAT’S A BIG PROBLEM."
Today Noodlecake’s business is split pretty evenly. Half the team currently works on the porting and publishing side, while the other half is focused on finishing the much-anticipatedSuper Stickman Golf 3, which is expected to launch sometime this year. In addition to simply porting games to Android, Noodlecake’s publishing efforts have expanded over the years. The studio now helps smaller developers release games on both iOS and Android, leveraging its business and technical knowhow, assets that a lot of smaller game developers lack. In the case of Alto’s Adventure on Android, the studio even helped transform the game into a free-to-play title to better suit the platform. The studio currently publishes a new game every two or three weeks, and is pitched new ideas constantly. "I can’t even put a number on the amount of submissions we get every week," Holowaty says. "We get everything from games that we look at and are very impressed with, to one guy making some really basic Flappy Bird rip-off."
The landscape of mobile games changes rapidly, and over Noodlecake’s relatively brief five years of existence, the company has already seen seismic shifts, like the change from paid games to free-to-play. So even though the studio’s present very much remains in mobile, Noodlecake is also looking to expand to new platforms in the future. "I wouldn’t be surprised if you see the Noodlecake logo pop up on Steam or PS4 in the next year," says Holowaty.

Monday, September 28, 2015

Microsoft India Launches FIFA 16, Forza 6, and Gears of War Xbox One Bundles

Madhav

The Xbox One has been available in India for a year. And to celebrate this, Microsoft will be making three new bundles available for India that can be pre-ordered Friday on Amazon India and will be available from October 2.

First up is the Forza 6 Limited Edition console. It sports a 1TB hard drive, wireless controller, a digital copy of Forza 6 - which we found to be a rather compelling game despite some minor niggles - and most importantly, a slick blue paint job.

Second is the 1TB EA Sports FIFA 16 Bundle. It comes with the obvious 1TB hard drive, and a FIFA 16 download code along with three FIFA Ultimate Team Loan Legends, and a year's worth of EA Access - EA's game subscription program. Both the Forza 6 and 1TB EA Sports Xbox Ones will cost Rs. 39,990. Not bad at all considering the value thrown in.

And if you're looking for something cheaper, Microsoft also announced the Xbox One Gears of War: Ultimate Edition Bundle for Rs. 34,990. It consists of a 500GB console, digital download for Gears of War: Ultimate Edition, early access to the 2016 Gears of War 4 Multiplayer Beta, and a cosmetic downloadable skin for multiplayer use in Gears of War: Ultimate Edition known as the Superstar Cole multiplayer skin.

"Games and gamers are at the centre of everything we do and we're always looking to offer the best ways to play on Xbox. With the launch of these bundles, we have taken into account the feedback that we received from our fans in India and added more storage to their consoles. This year, we're delivering the greatest games lineup in Xbox history and we're committed to delivering gamers the experiences and value they can't find on any other platform." said Anshu Mor, Director Interactive Entertainment Business, Microsoft India, in a prepared statement.

Microsoft has not confirmed if the consoles will see their way to offline channels. The move may entice users away from Sony's rival platform, but with Sony dropping price on the PlayStation 4 (PS4) next month and bringing in the 1TB PS4 as well, those looking to upgrade from a PS3 or Xbox 360 have a lot to choose from, keeping in mind that some of Microsoft's exclusives are the most expensive of the bunch.

Saturday, September 6, 2014

Rovio releases first Angry Birds Stella Game

Madhav
The new Angry Birds Stella
Just when you thought Rovio is running out of ideas for the Angry Birds franchise, the developer releases a new game. This time, a female bird named Stella is the star. The game was first announced back in February and was teased last month.


The adventure happens in Golden Island. It’s a previously unknown corner of the Angry Birds universe. Little Stella was chilling out in her treehouse poring over her previous scrapbook. Suddenly, the Minion Pigs visit and steal her scrapbook. We don’t know the intention but Stella is furious and that she’s willing to fight to get her stuff back.
The Angry Birds Stella game shows a different slingshot action. New characters with amazing superpowers are part of this adventure. Stella’s nemesis here is Gale and her piggy minions. What could be Gale’s motive to get the scrapbook? Play the game and unlock all 120 levels to find out.

This is basically is the same Angry Birds slingshot game but the new story and characters make it an exciting game to play. The updated slingshot actions make the game a new challenge, a bit  different from the original Angry Birds and its many variations. You’ll meet the Fierce Flock of six new birds with different personalities and superpowers. As you play the game, you will also get to make your own scrapbook by collecting photos and outfits to use. With Stella, get some Telepods to teleport into the game as playable characters.

The game seems fun and interesting to fans of Angry Birds. The only question now is: will this equally be addicting? Let's see how many downloads Stella can get in a few weeks.

The new Angry Birds Stella is now available for download on Google Play. BlackBerry, Amazon, Nook, and iOS versions are also ready for download.
Watch the gameplay trailer below: